In an unexpected move publisher Square Enix have decided to end their involvement with developers IO Interactive, the studio best known for their work on the Hitman franchise.
In a short statement Square Enix sighted the need to focus all resources on key franchises and studios alone going forward & the fact that IO Interactive’s had underperformed leading to a substantial loss of “intangible assets”.
The statement went on to state that while Square Enix would be seeking out new investors to take IO Interactive on, they could not say at this point in time how successful any such negotiations would be & were they not, liquidation of the studio would fallow.
What lies ahead for the likes of the Hitman or the Kane & Lynch franchises will be up for debate but unless Square Enix chooses to offload the IPs alongside IO Interactive, the Final Fantasy factory will remain in control of them.
Square Enix have added to their ever expanding clan of development studios with Istolia, a new team headed up by former longtime Tales of series producer Hideo Baba. A new IP code named Project Prelude Rune will be the studio’s first title and the team hope to craft many new RPGs where stories are the driving force.
Marvel are no strangers to licensing out their characters having partnered in the past with the likes of Capcom, Sega, Activision & now Square Enix who’ll take up the challenge of creating a digital Marvel universe in a deal spanning multiple years & titles starting with an Avengers game.
Developers Eidos Montreal (Deus Ex) & Crystal Dynamics (Tomb Raider) will be tasked with creating all these shiny new Marvel titles & while it’s still far to early to see said titles in action, Square Enix have released a teaser trailer.
We all knew it would happen and so it has, Square Enix have finally confirmed that Final Fantasy 12 will follow in the footsteps of 0, 7 and 10 reappearing in glorious HD on the Playstation 4 next year. The game itself will remain largely faithful to the PS2 original however Final Fantasy XII HD will feature enhanced character models, backgrounds and cutscenes alongside auto-saves, shorter loading times and the option to switch between both Japanese and English voice overs.
Square Enix’s Dragon Quest themed take on the Minecraft series has officially been confirmed for release in both North America and Europe this October. Dragon Quest Builders, to give the game its full title, will be available both at home and on the go on the PlayStation 4 and PS Vita however handheld owners will have to make do without a physical version of the game as Square Enix have decided Vita community would prefer things that way.
Square Enix have officially announced the latest game in the Star Ocean series, Integrity and Faithlessness is on schedule for release State-side this June 28 while European RPG fans will get the game July 1st. Square Enix also revealed a collectors edition of Star Ocean Integrity and Faithlessness is inbound and will feature soundtrack CD, art book, collectors box and cards. Star Ocean Integrity and Faithlessness is coming to the Playstation exclusively.
Agent 47 is back, only this time the merciless assassin is carrying out his hits episcopally. Those not interested in this new, part-time vocation will likely have been holding out for a fully featured Hitman experience, however Square Enix have confirmed that those waiting are in for a long one as no physical release of Hitman will now take place before January 2017. When the physical game does eventually ship it will do so with seven episodes in total.
Square Enix have revealed that Shinra Technologies, a subsidiary funded a little over a year ago in a quest to advance cloud gaming has shut it’s doors for good.
A massive loss of some 2 billion yen was blamed for the company’s closure however Square Enix’s failure to secure third-party investment for the company also played a role.
Since it’s reveal earlier in the year, Final Fantasy fans the world over have been waiting eagerly for any new information on the long overdue remake of Final Fantasy 7, however developers Yoshinori Kitase and Tetsuya Nomura’s recent interview with Famitsu magazine might not have delivered exactly the kind of news the fans wanted.
Speaking on the topic of Final Fantasy 7’s scale, the duo revealed that this remake will be far too big for one instalment and so Final Fantasy 7 will be broken into multiple parts, or episodes, and released over time. Mr. Nomura was quick to add that if episodic content was not used to deliver this remake many parts of Final Fantasy 7 would need to be cut and no new content would be added, however as things stand this dilemma has been averted.
Kitase and Nomura also revealed that developers CyberConnect2 will be aiding in Final Fantasy 7’s development due to their experience with action games and that Square Enix hope the game’s fighting system will resemble that of the Dissidia series as opposed to the Active Time Battle system used in the original game. Why not check out the game in action for yourself here.
Square Enix released their annual fiscal report for 2015 this week and alongside your usual sales numbers and market strategies, an interesting footnote appeared in regards to what the company plans for classic IPs, their going to reboot and remake a few of them apparently, the ones most requested by fans. The report also highlighted Square Enix’s continual search for other companies willing to collaborate on reviving these classic IPs but it was also stated these companies will have to a clear vision of where they’ll be taking the IP in question.