Rivalry Rekindled.

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Capcom have revealed that the fourth entry in the Marvel vs. Capcom series is on its way to the PC, PS4 and XOne next year. Featuring the likes of Mega Man and Captain America, Marvel vs. Capcom Infinite promises to continue the refinement of the long running series while improving both the single player and online experience. Here’s a brief look at what’s in store for the game as well as a trailer.

Reborn Rivalries: Universes collide once again in this all-new crossover clash for the ages, where players select their favorite Marvel and Capcom characters and engage in accessible and action-packed 2v2 partner battles.

Infinite Power: Pulled from classic Marvel lore, unique and game-changing Infinity Stones can be implemented into players’ strategies as a way to influence the outcome of battle. Each Infinity Stone provides a unique advantage to the player and represents a different aspect of the universe: power, space, time, reality, soul, and mind.

Iconic Heroes: Choose from a diverse roster of fan favorite characters pulled from Marvel and Capcom universes, including Iron Man and Captain Marvel from the Marvel side, and Ryu and Mega Man X from Capcom. Many more playable characters will be revealed in the future.

Cinematic Story: Heroes and villains battle for supremacy in a timeless struggle set in the Marvel and Capcom universes. The original storyline answers the questions regarding the new clash and lets players step into the shoes of classic characters from both sides as they wage war against powerful forces in an attempt to defeat a new villain.

Accessible Single Player Content: In addition to the cinematic story experience, players can hone their skills in a variety of accessible single player modes, including Training, Mission and Arcade modes.

Vast Multiplayer Features: Robust online modes and content including ranked and casual matches, global leaderboards, and online lobbies with spectator mode deepen the overall experience.

Graphics: Unreal Engine 4 technology pushes the cinematic visuals and next-gen realism into a new era.

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12 Comments

  1. I’m hoping for Capcom to bring back Captain Commando (the company’s original mascot) as a playable character.

  2. My older brother and I still battle it out in MvC2 whenever we get a chance. I prefer it being back to 2 on 2, it reels in the zaniness. I wasn’t a fan of the third game, that launch button really takes a great deal out of setting up my combos. As a fighting game enthusiast, I am naturally intrigued by this and will give a shot. (And it doesn’t matter to me if X-Men characters make it in or not. More focused on the Capcom side of things)

    1. MvC 2 is one of my all time favourite games and a number of Dreamcast controllers were put through their paces back in the day but the third game was a huge disappointed for me so, while I’m open minded in regards to MvC 4 I’m not getting my hopes up, yet.

      1. The MVC3 dev team was saturated by people who had zero development experience in previous MVC games but on a positive note, MVC: Infinite won’t repeat that mistake.

      2. I thought Capcom got almost everything right with Capcom vs Tatsunoko so I know they have it in them to make MvC4 great, I just hope they do.

      3. I agree TVC wasn’t a masterpiece but it was still a good experiment for reviving the Vs. series.

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