Kojima Defends Ground Zeroes.

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Last week (while we were down, sorry about that) Game Informer outed a whole bunch of new information surrounding Metal Gear Solid V Ground Zeroes, much of which I’ve listed below and none of it all that ground breaking. Things like when Ground Zeroes is set, how bright the AI is and what new little tricks Snake’s binoculars can perform just aren’t all that interesting, however news that Ground Zeroes itself can be completed in less than 2 hours, now that’s something to talk about. And talk the internet has done with MGS fans up and down the net complaining that for the price ($29 digi/$39 retail XOne and PS4) ($19 digi/$29 retail 360 and PS3) they should be getting a hell of a lot more than a glorified 2 hour demo.  Metal Gear Solid creator Hideo Kojima however believes that Ground Zeroes represents a whole lot more than a mere 2 hour play though and assures fans that they can get their moneys worth if only they play through that game a few times over.
“MGSV Ground Zeroes includes the main mission alongside 5 Side Ops. All missions include elements such as ‘Trial Records,’ where players can compete against each other online. This is not a linear game like the past. Ground Zeroes offers freedom of approach and play style, which we hope players will enjoy over and over without becoming bored. I believe people will be satisfied with the ‘play time’ of GZ and will not stress the ‘clear time,’ which is a standard for linear games.”
So there you have it, forget about the ‘clear time’ and Mr. Kojima is sure you’ll agree Konami’s premium priced demo is worth every penny. I remain unconvinced, for those less cynical however Metal Gear Solid V Ground Zeroes will be released on the PS3, Xbox 360, PS4 and Xbox One in March (18th for the States and the 20th in Europe)

  • Metal Gear Solid: GZ is set in 1975, while The Phantom Pain is set in 1984.
  • Snake’s binoculars can be used to tag enemies, allowing users to see them on their mini-map.
  • Guard AI patterns are “wider and far more unpredictable” than in previous games.
  • Line of sight shooting is well polished, with the playtester able to shoot between the wires in a barbed wire fence.
  • Inventory management is done via the d-pad – earlier inventory system is gone.
  • All found weapons can be used.
  • When escaping foes, an onscreen numerical indicator is no longer used. Instead, a directional indicator similar to Far Cry 3 is used.
  • An enemy’s level of alertness no longer depletes via a counter. Users will need to observe and keep an ear on intercepted radio chatter.
  • A new ability allows the player to slow down time briefly when discovered by a guard. This allows time to quickly shoot the guard.
  • For melee attacks, a button prompt appears when Snake is close enough to an enemy. Snake can select between ‘interrogate’, ‘knock out’ or ‘kill’.
  • Selecting interrogate can force the guard to reveal locations for ammo and secret passages.
  • Vehicles can take time to get a handle of.
  • Ground Zeroes comes with “a handful of extra missions”.
  • The game features leaderboards.
  • The story mission can be completed in less than two hours.
  • Konami speedrunners have completed the game in five minutes.
  • MGS V looks “slightly” better on PS4 than Xbox One.

Kojima Defends Ground Zeroes.

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