At E3 the fans cheered as Microsoft revealed that yes indeed, a new Killer Instinct was on the way. Then they revealed it would be a free to play title and many of the cheers fail silent. While we still await the full details surrounding how Killer Instinct will actually work (additional characters, stages and mode costs) Microsoft’s Torin Rettig did at least explain why the free to play model had been chosen and how it would work.
“Some fighting games have anywhere between 30, 40 even 50 characters. And in reality, most players don’t play [with] that many characters, you only have so much time to get good at so many characters. So we wanted to take that into consideration and release the game in a way that took that into consideration and allowed players to get in and play the game at the level that they want to play it.” Mr. Rettig continued.
“So the way this game will work is when it releases, you’ll be able to play one character for free, you’ll be able to just download the client and play as that character (Jago) as much as you want. And you will be able to buy other characters and other content as you see fit. So as much or as little as you want. We wanted there to be basically a wide funnel. We wanted as many players to get in and enjoy the game and experience the game as possible, and to engage in it at a level that they want to engage at.”
Shortly after Torin Rettig’s comments developers Double Helix also came out to confirmed that although XBox One owners would indeed be a able to buy a bit of Killer Instinct at a time they would also be able to buy all of the game’s content in one big package if they so wished. They also firmly reiterated that Killer Instinct will be a download only title. No boxed version is planned.