As stated last week we’re in for a tide wave of rumours concerning both Sony and Microsoft’s mysterious next gen console before their inevitable reveal in the forth coming months. Today it’s Microsoft’s Durango (code name) which is being, not only whispered about but apparently fully exposed if Vgleaks alledged leaked specs sheet below is to be believed. Oh and for those whom this long list of technical mumbo jumbo will mean nothing, allow me to summarize. The Durango is more powerful than the Wii U but not as powerful as XBox fans would have liked.
8 CPU cores running at 1.6 gigahertz (GHz).
each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache.
each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache.
each core has one fully independent hardware thread with no shared execution resources.
each hardware thread can issue two instructions per clock.
custom D3D11.1 class 800-MHz graphics processor.
12 shader cores providing a total of 768 threads.
Each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second.
High-fidelity Natural User Interface (NUI) sensor is always present.
Storage and Memory:
8 gigabyte (GB) of RAM DDR3 (68 GB/s).
32 MB of fast embedded SRAM (ESRAM) (102 GB/s).
from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
Hard drive is always present.
50 GB 6x Blu-ray Disc drive.
Wi-Fi and Wi-Fi Direct.
Image, video, and audio codecs.
Kinect multichannel echo cancellation (MEC) hardware.