Warner Brothers have finally decided to lift the lid on Batman Arkham Origins, the next game in the hugely popular Arkham series. We now know that the game itself will be in the vein of previous Arkham titles but will be based many years before either of the original games making Batman a far less experienced vigilante, but no less hated as Black Mask has placed a bounty on his head drawing an army of assassins and supervillains from across the DC Universe to Gotham in search of untold riches. Away from story details Warner Brothers went on to confirm a number of other details surrounding the game (many listed below) but most importunity of them all was the news that Rocksteady wouldn’t be working on Origins but instead, development duties would this time be handled by Warner Bros. Montreal. Batman Arkham Origins is set for release this October 25th on the PS3, 360, PC and Wii U. There will also be 3DS and PS Vita versions of the game, dubbed Batman: Arkham Origins Blackgate as well.
- Porting Arkham City to Wii U let the team get familiar with Unreal 3.
– Doing a prequel lets the team carve a unique territory if Rockstar were to move the Arkham timeline ahead down the road.
– Combat system still in place.
– New enemy types.
– Batman not as finely honed as in the previous games.
– Batwing will figure into story sequences and acts as a universe-appropriate form of fast travel.
– Has the traditional predator mode in which players swing from perch to perch, glide kick, string guys upside-down, etc.
– But you won’t control the Batwing directly.
– New remote claw that is like the grappler in Just Cause 2.
– Team knows Black Mask isn’t the most popular villain
– Old Gotham is only half of the game world
– Another new entire is across the bridge called New Gotham
– New Gotham is classier and has much taller skyscrapers
– New zone doubles the size of the game world
– Players can dismantle the hacked tower network
– Towers emit a jamming signal that prevents the Batwing from flying into the area, meaning no fast travel
– It also halts Batman’s sensors from placing points of interest on the map
– Taking down the towers are varied and require all of Batman’s navigation, puzzle solving, and combat skills
– “Crime in Progress”: ex – saving some cops from a group of thugs, rescuing a snitch from being tossed off a roof
– Activities give Batman a chance for experience point bonuses
– Completing side quests also contributes to the GCPD’s understanding and appreciation of Batman
– They will begin to know Batman and which side he stands on based on how much you take on the optional missions
– Most Wanted system gives players a chance to go after villains outside of the core storyline
– These optional side missions can be tackled when you discover them
– Many optional missions offer upgrades
– Batman’s butler Alfred may notice that he had a tough time in that situation and give him a new gadget
– Dark Knight system is slightly more behind the scenes, though it’s still important
– Dark Knight system provides a lengthy string of tasks that slowly goes up in difficulty as the game progresses
– The team wants to avoid boring tutorials while still training players to be masters of predator and combat systems
– Complete a certain number of counters or silent takedowns to receive XP rewards or a specific upgrade
– Dark Knight system doesn’t replace challenge mode
– Team wants to make challenges more meaningful